The AudioSource.PlayClipAtPoint() function doesn't let us have a lot of control over the Audio Source itself. So I created a custom class for...
What causes this and how to fix it · This is a bug that occurred in my new game "Survivesmith" a while back. I've been ignoring it for too long and...
When I first released the game, the enemy targeting system for the towers in Hyper Towers was to target whoever had the least displacement to the...
A collection of small things I've learned through the development of the tutorial level of Hyper Towers · Z-position on instantiating prefabs: So...
Initially, I only knew about using events and delegates to call a function from another script. I used it in all my earlier projects and this one as...
I was wondering how to do waves in my game. I think I got it. I'll try my best to write it down in a way I understand later. Waves are defined using...