#game-design
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When I first released the game, the enemy targeting system for the towers in Hyper Towers was to target whoever had the least displacement to the...
A collection of small things I've learned through the development of the tutorial level of Hyper Towers ยท Z-position on instantiating prefabs: So...
I was wondering how to do waves in my game. I think I got it. I'll try my best to write it down in a way I understand later. Waves are defined using...